[eluser]Michael Nielsen[/eluser]
[quote author="BrianDHall" date="1256468144"][quote author="Michael Nielsen" date="1256465385"]I don't suppose you have any examples i could take a look at for this genre of game or any resources?[/quote]
None I can think of, probably just need to go a Googlin'.
All I know I got from an unhealthy degree of near-obsessive fascination with this genre of games for the last twenty years, a power-gamer attitude towards most games (I once bought the strategy guide for Asheron's Call and read up on D&D rules so I could create a solid theoretical model for how Armor Class worked in that game...man, I was such a nerd as a teenager...trying to pretend I'm not still...), and wanting to be an Economist was one of the reasons I went to college. Of course I left because I found out I did not, in fact, want to be in academia for most of my life

Creating a mod for a game was also a great way to ease into figuring out how games work behind the scenes, and the Civilization series is pretty friendly that way.
And for games, it can be hard to remember but they are just like any other business application. The difference is that they are for fun, not for real-world accuracy, and graphical presentation is a big deal if you want it to be popular.
I heard a great quote once, which you should keep in mind if you want to make a game: "Making a game is as to playing a game as baking a cake is to eating cake." If you don't like programming in general, you won't likely enjoy programming a game.[/quote]
Well thats good because I love business (im 18 and run my own, super fun love it every day) and I love digging into programming, particularly working on someone else's project optimizing them and getting the most out of them ect.
Thanks for the help.